Turn Structure Each turn consists of three main parts: Draw , Actions , and Attack , in that order

Mono-Green Elves | Gladiator | Mindmage Creatures (28) 1 Allosaurus Shepherd 1 Beast Whisperer 1 Crashing Drawbridge 1 District Guide 1 Dwynen's Elite 1 Elder Gargaroth 1 Elvish Archdruid 1 Elvish Clancaller 1 Elvish Visionary 1 Evolution Sage 1 Imperious Perfect 1 Incubation Druid 1 Llanowar Elves 1 Llanowar Visionary 1 Marwyn, the Nurturer 1 Oakhame Adversary 1 Oakhame Ranger 1 Oracle of Mul Daya 1 Paradise Druid 1 Pelt Collector 1 Reclamation Sage 1 Selvala, Heart of the Wilds 1 Steel Leaf Champion 1 Thorn Lieutenant 1 Wildborn Preserver 1 Wildheart Invoker 1 Woodland Champion 1 Wren's Run Vanquisher Planeswalkers (5) 1 Garruk, Unleashed 1 Nissa, Who Shakes the World 1 Vivien Reid 1 Vivien, Champion of the Wilds 1 Vivien, Monsters' Advocate Instants (8) 1 Assure // Assemble 1 Bounty of Might 1 Once and Future 1 Pulse of Murasa 1 Return of the Wildspeaker 1 Shared Summons 1 Slice in Twain 1 Veil of Summer Sorceries (6) 1 Explore 1 Finale of Devastation 1 Find // Finality 1 Nylea's Intervention 1 Prey Upon 1 Primal Might Enchantments (5) 1 Growing Rites of Itlimoc 1 Guardian Project 1 Path of Discovery 1 Song of Freyalise 1 Wilderness Reclamation Artifacts (8) 1 Heraldic Banner 1 Herald's Horn 1 Icon of Ancestry 1 Rosethorn Halberd 1 Shadowspear 1 The Great Henge 1 The Ozolith 1 Vanquisher's Banner Lands (40) 38 Forest 1 Castle Garenbrig 1 Tranquil Thicket Basically, almost nobody plays Gladiator to play aggro

This means that youve potentially got a three-cost character netting you two or more lore every turn and simultaneously being a lot harder to get rid of
1 Gruesome Fate
If that werent enough, Airship Crash can also remove a lot of bombs that transform, since they almost exclusively turn into Saga creatures
Similar to MTGA Assistant, these ratings are pulled at the beginning of each set, and it isn't clear how up-to-date they are