But instead, we got a mono-Blue bad Clone and a ramper in mono-White and a Commandeer that's pretty good but two colors
If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again
Sure, we should all be running more removal and Chevill is a card that will encourage you to do just that, but we should also be running better commanders than Chevill
Now, Unlimited was very similar to Alpha and Beta in many ways, but there's at least one huge difference between them
I see the token clause working often if you have ways to protect this creature
But Johnny also enjoys the intricate framework of cards, and letting them grow in value as they have synergetic interactions