Both cost five mana, both gain you (enough) life when they enter the battlefield, and they both leave behind a large creature when they die
Now that weve seen the Sorcery version of Turbo Fog, heres the version that my teammates decided to play at the PT: As you can see, there are multiple differences in our lists
One of her cards casts 'Ward' over the rest of your active characters, meaning they can't be hit with the likes of banishing actions
If I received a game with something like that I would definitely more think positively about the company
The obvious play pattern of swapping the textbox of, lets say a Crab, with Ulamog, the Ceaseless Hunger, but Id rather turn planeswalkers or artifacts into creatures and swap the planeswalkers ability with one of my creatures
Can Damage Prevention Stop Life Loss