This idea was originally pitched as a sorcery with an incredibly convoluted mana cost that involved many different hybrid mana symbols
It often prioritizes direct damage or artifact destruction
On a turn, you can play cards, activate abilities, evolve your Pokmon, and attack
Theres also the option to play a more go-wide tokens version, where you suit up creatures other than Cloud and spread the power around
Not the worst cards, just the cards with the most potential under the right circumstances
Five years ago, before Id even started writing about Magic art, Sam from Rhystic Studies did a video on Frames, what they are, how they changed over time, and ultimately how they have influenced the game