I feel like even allowing for destruction is a bit generous, but between stripping indestructibility and mass exile, the distinction likely doesn't matter much
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Sothera, the Supervoid Sacrifice decks have long enjoyed Dictate of Erebos and Grave Pact to whittle away opposing resources, and Sothera, the Supervoid elevates it to exile-based removal rather than sacrifice
However, unlike most of the other decks in the list, it can play a long game with varied approaches: a control game with counterspells and Memnarch, a Prison game with Winter Orb and Icy Manipulator, or a beatdown game with Magister Sphinx and Lightning Greaves ("35 to to you, go!")
But essentially, you get 2 Jumpstart boosters, shuffle them together to make a 40 card deck, and you are ready to play
The Masters of Evil Commander Deck will allow you to take charge of numerous villains from Doctor Who lore, which has built up impressively over the last sixty years