While other shards chase chaos or cruelty, Bant calmly out-values the table with ramp, protection, and creatures that "just happen" to draw six cards upon entering the battlefield
Animar works very well with colorless creatures since you can cast them for free most of the time
Sorcery-speed removal like Wrath of God is powerful but can only be cast on your turn it cannot stop a combo or lethal attack on an opponents turn
But one thing unifies every single one: changelings
Rory will resolve normally if cast from exile for any reason, not only if it was cast with its suspend ability
There are always going to be cards that dont make the cut, whether due to being on the Reserved List, not being a good fit for the draft environment, or any number of other reasons