The extra information you get from Realmwalker is vital since you can use it to time tutors and fetches for when you have something you don't want on top

ENCHANTING TRADING CARD GAME: Dive into the magical world of Lorcana, beautifully capturing the essence of beloved Disney characters - An immersive journey of exploration and strategic gameplay ENGAGING & ACCESSIBLE: Designed for both beginners and seasoned players - Disney Lorcana offers a welcoming gameplay experience that combines simple learning with strategic depth - Suitable for ages 8 and up ARTISTIC TREASURE: Each set boasts over 200 pieces of stunning, original Disney artwork - Experience the largest collection of Disney art ever assembled in a single product COLLECT, TRADE & CHALLENGE: Embark on an epic adventure to build your ultimate deck, collect rare cards, and challenge Disney enthusiasts - A captivating experience for all HIGH-QUALITY COMPONENTS: Starter deck includes 60 cards (2 foil cards included), 11 damage counters, 1 paper playmat, 1 tracker token, rules sheet, and a bonus booster pack of 12 randomized cards - Everything you need for an exciting game

This is one of the most interesting spells to me, as most often it will be best to play the two halves of the card on different turns
Imagine only having to pay 3 mana total to unequip and re-equip Sunforger
It fits really nicely in the plan, and its great as proactive protection or as a defensive staller
And because nerds also love playing Commander, the set has four precons packed with a lot more than just three hairs and some rope