Finally we get a board wipe that misses enchantment creatures and can become an enchantment creature itself, with Cacophony UnleashedCacophony Unleashed
Blasphemous Act deals 13 damage to every creature on the field, which most of the time is enough to wipe the whole field
Storytime plays Karmic Guide because the Goblin Bombardment combo doesnt work with Young Necromancer, but I dont think this deck cares about Young Necromancers cost very often and its nice not to have to pay echo, but its entirely possible that Karmic Guides better
The same is true for my cube and the basic lands I have prepared for it
And, almost equivocally, I've seen nearly every argument I or someone else has made fall flat on its face when held under serious scrutiny
Indestructible is strong against any deck that's trying to interact with your creatureswhether with creatures or with spells