Ideally, our deck should be nothing but resource generation and the best instant-speed interaction, with our victory coming as a simple result of playing enough spells to hit critical mass and combo off
Sometimes this works out wonderfully and gets a high-cost dino out for only two mana
If a merged creature dies and that creature didn't have flying, each card that was part of that merged creature is returned to the battlefield
The bad news is that letting your opponent make that decision means theyre always going to choose whats best for them, and that will often be something that doesnt help you win the game, and playing a 4-mana 1/1 that cant block can be a huge liability when it comes to the race
Even if this were a generic cost, it would still be far too much to pay for such an effect
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