The rest of this list is debatable, but I'm not sure how anything else can be #1
Each of the two starter decks is designed to showcase the expansion's new cards, mechanics, and strategies, giving you a taste of what Into the Inklands has to offer
Loran of the Third Path FINAL FANTASY: Through the Ages, Rare Limited: 3.5 This format is chock full of enchantments to target, and there are even some artifacts here and there, too
More Snapcaster Mages and Counterbalances round out this concept up very well by providing more of what is already there, leading to a more repeatable game
Every card you ink is a card you cannot play, so deck building is a constant trade between cards you want to ink and cards you want to keep
Oppressive Rays is a great taxing piece that replaces itself with Sram out, and Reprobation is a great way to remove an opposing commanders abilities