[elSupply Runners[/el] can be played late in the game to put a +1/+1 counter on each of our other creatures, providing a permanent buff to all of our other creatures
(2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) There are a few more prime numbers, but we couldn't fit them all on the card
While White Knight might have built-in first strike and one more point of toughness, the pump Knights make up for this by having much more staying power in the mid to late game
For example, a ramp or control core, both of which are good at getting to a spot in the game where you can cast your pricy spells
Many seem to agree that - whether it's the lack of Commander precons or the fact this was once intended to be a much smaller MTG set - Spider-Man just feels weird
Losing Smugglers Copter was a massive kick in the teeth to Mono-Black Aggro, but the deck exists in three or four separate forms now, between the midrangey Vampires deck, Sam Blacks impressive Devotion deck, Zombies, and the bedraggled Mono-Black Aggro without Copter or Night Market Lookout