Once your treasures are in hand, you can continue playing value spells on the same turn, save them up to respond to a threat and/or make a bigger play later on, or hoard them so you can attack someone with an unexpectedly powerful creature
This encourages players to form alliances, aid the weakest player, or determine which opponents get the least benefit.
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Just 8 were legal in Standard then, but we have 12 in casual, and three in Commander
In terms of flavor, this seemed like a total slam-dunk, but Wizards chose not to include it
VitaminD3 Don't forget to relax for 15 minutes under the sun #14 I visited Van Gogh museum last week and had a fun Pokemon themed treasure hunt