Infect will put a -1/-1 counter on a creature instead of dealing regular damage to it, and doing so will give you 1/1 token creatures that have deathtouch
Understanding this psychology prevents over-spending and helps focus on ROI-based collecting: targeting cards or sets that maintain long-term value
If opponents dont find an answer to this card quickly, they may find the game will end sooner than they think
The best is of course to increase rates and make better art, then demand increases for all of the cards in the rarity
In addition this grants passive effects during either player's turn: Protections from destruction, a recycle of a Field Spell (Generic Field Spell) from our Grave in cost of our normal draw, and some burn damage
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn