Adding three stun counters to one of our opponent's creatures almost turns Dreamdew Entrancer into a hard removal spell since it will take so long for the creature to untap (plus, we can always bounce Dreamdew Entrancer and replay it to stun something else, or even add more stun counters to something that's already tapped down), making it our best removal Frog
This combo requires Yawgmoth, Thran Physician and Zulaport Cutthroat plus two other cards
In game three against Merfolk we were a land away from locking our opponent under an Ensnaring Bridge, but we couldn't find it in time
It takes a little work to get this good boy going, but counters decks love cheap cards that makes spells like Luminarch Aspirant and proliferate spells much, much stronger
While Im playing many more creatures than instants and sorceries, I still like Velomachus Lorehold for the occasional free spell
Still, its a great opportunity to know more about the game and its rules and interactions