The majority of the deck is dedicated to making your Merfolk as powerful as possible, boosting them with better stats and abilities to create a very synergistic deck
For example, when you take your beginning phase, you'll have an untap step, an upkeep step, and a draw step, and then the next player in turn order will take their beginning phase
Among the best red cards in MTG , nothing else offers this kind of flexibility at just one mana
Strong stuff here, and that's an evasive dork that can be attacking the turn you drop him with hasted equipment
1 card of any rarity is Traditional Foil
The deck isn't the weakest precon -- far from it -- and it'll have games where it runs hot bouncing from Rishkar's Expertise to Shamanic Revelation and steamroll through some games, or just be left alone long enough to get some wins the most fair way possible, but it's certainly going to suffer from consistency issues