Bitter Work Bitter Work does not replace the host of other 3-cost green enchantments that draw you cards, but those don't come with a beefy 4/4's worth of stats
Of course, were giving our opponents cards, too, but we should be up with enough cards that it shouldnt be an issue
It comes down for 2, it can adapt for 2, and its an easy way to generate tokens to ramp you or give you sac fodder
No two Very Cryptic Commands are the same, so theres tons of variety to pick from for your Cube
For example, if you have a novel take on giving a spell in your graveyard flashback, borrow Snapcaster Mages templating to make sure you dont make it overly complicated
Simic doesnt have an unbeatable end-game, so you cant afford to sit around and do nothing except ramp and draw cards