Self-milling strategies arent something Im overly excited about, but I acknowledge that the ability is on the card so that you have a chance to mill over a historic permanent you can play even if your graveyard has been nuked
Also, like DTK, Origins is up against several previous sets worth of very, very powerful cards that may preclude many of the new cards from seeing extensive play until the fall rotation in October
The colorless aspect means every deck can toss it in, like The One Ring
Worldsouls Rage can ramp you into three or more additional land drops depending on what cards are in your hand and graveyard
Artifacts are among the hardest permanents to remove (with some colors unable to remove them at all), so Chocobo Racetrack is likely to stick around once it hits the battlefield
Three underperforming items and actions in the Amber-Amethyst Starter Deck Dinglehopper Part of Your World Hakuna Matata Three underperforming items and actions in the Emerald-Ruby Starter Deck Stampede Steal from the Rich Hes Got a Sword