Strafe enables quick repositioning, while Illusory Impulse delivers an immense 300 damage, balanced by the cost of discarding all attached Energy
Maybe this one is obvious, but Im not so sure
And if you scry a bunch and built up for an ultimate, putting three artifacts onto the battlefield from your library is game-winning
Lastly, Pyromancer AscensionPyromancer Ascension is extremely easy to enable here, and will quickly double the effectiveness of this deck's signature card
One example is Glint-Next Crane, a 1/3 flier costing 1U that can find artifacts from the top four cards of the library, which easily puts Storm Crow to shame
At the beginning of combat on your turn, put a trample counter on up to one target creature you control