Checklist Early plays: Do you have things to do on turns 1 to 3
But unlike old Niko, we turn all of our shards into a copy of a creature and blink that creature at the same time
If you don't control an Army, create a 0/0 black Orc Army creature token first.) Whenever this creature deals combat damage to a player, amass Orcs 3
Once your commander is out, funnel all your mana into massive X-spells like Mind Spring to draw cards, Curse of the Swine to exile threats, or Genesis Hydra to cheat permanents into play
It also enjoys turning artifacts into damage by one method or another I will give a special shout-out here to colorless options for Clue decks, which either synergize directly with Clues or hook into their nature as artifacts or tokens: So with that noted, we have choices
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