For gameplay strategy, this version of Stitch costs a lot of ink, but its defense score of eight makes it difficult to banish from play, giving a great opportunity for the player to get two lore each turn by questing if they choose
There are also accessories including play mats, deck boxes, and sleeves
Exiling an attraction doesnt cause it to go to the junkyard, its just exiled like any other card
Doublestrike is rarely more than doing 4 damage but it can be and has some naughty scaling potential
And alongside Mystic Forge or other cards that let you play from the top of your library, plus some effect that reduces the cost of artifacts (such as Enthusiastic Mechanaut or Foundry Inspector) you can set up an infinite combo and draw as many cards as you want
A reliable way to make sure you're going to do that is to use a "slot" approach to deck-building