Why would you want to play with a larger deck
The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color

Choose your path and play as the beautiful and charismatic Jewelry Bonney, the chaotic and cunning Captain Buggy, or the legendary Red-Haired Shanks
Fun fact: Arctibax's icy scales sparkle like diamonds under the northern lights, dazzling all who see it
In the same regard, I am also curious about the cards that seem fated to give players a headache because of such discouraging design
A Ritual Summon typically Tributes monsters from the hand or you control whose Level equal the Level of the monster you're attempting to Ritual Summon or more, though some cards work differently, like requiring an exact Level, sending from the Deck instead or not being allowed to use a specific Level for the Ritual Summon