Along with these tough decisions, there are cards in the game that can punish the opponent for placing too many energy cards on the board, and Hoopa ex is one of the best cards of this variety
Immersive Cards are unique for the way in which they bring the illustrations featured as card art to life, making them popular among players
A Lightning Weakness required looking out for Manectric-EX, Night March, and Vikavolt decks, and a Fighting Resistance was cool to see against Gallade, Zygarde, and the many Fighting-types in the BKT-On format
White gives you some good creatures to exert but pushes you mostly in a sort of token generation strategy: The Bell-Ringer plays nicely with all other colours
Carmine serves as a crucial draw engine that also enables a hand reset to prevent bricking while Jamming Tower aptly disrupts many opposing decks by blocking the use of Pokmon Tool cards
That is why I propose the following idea: WotC used two sheets, one with 77 commons/Basic Energies and 44 uncommons, and one with 77 commons/Basic Energies and 44 rares