If guidance gets more votes or the vote is tied, draw a card
For one white mana, you get a body on the board and a Clue token to crack later
And then for a single green mana you can give it haste, trample, or reach for a turn, all of which have their value at times and further add to the reasons to play the card
Ive struggled to keep Solemn Simulacrum in some of my Twobert designs, but in larger Cubes, especially in environments that incentivize players casting spells for six or more mana, Solemn Simulacrum is a solid card for many decks that doesnt realistically run the risk of being too powerful
This is especially potent alongside cards like Hermit Druid and mana dorks whose abilities you want to use instantly
In order to do that, I have the program go through several steps: It writes a story for the set, which will inform the content that it includes Then it creates a list of mechanics for the set