While theyre perfectly handy cards to have in a game, collectors dont consider them highly desirable
So, whether youre in a Selesnya enchantress deck, or youre wanting to run all of the Curses, or youre just running a bunch of arrest effects (like the criminally underrated Prison Term), he can do work in a multitude of scenarios
There are a number of ways to combo with Teshar, most of which all follow the same basic principles
Here are the most important rules to remember
If you still want to run Mazes End you need at least 10
Alchemist's Gambit All in Good Time Alrund's Epiphany Avatar Kuruk Capture of Jingzhou Chance for Glory Emrakul, the Aeons Torn Expropriate Final Fortune Frenetic Efreet Avatar Gonti's Aether Heart Ichormoon Gauntlet Kang the Conqueror Last Chance Lighthouse Chronologist Lost Isle Calling Magistrate's Scepter Magosi, the Waterveil Medomai the Ageless Mu Yanling Nexus of Fate Notorious Throng Otaria Part the Waterveil Perch Protection Phone a Friend Plea for Power Ral Zarek Regenerations Restored Rise of the Eldrazi Sage of Hours Savor the Moment Search the City Second Chance Seedtime Stitch in Time Teferi, Master of Time Teferi, Timebender Temporal Extortion Temporal Manipulation Temporal Mastery Temporal Trespass Time Bends to My Will Time Sidewalk (playtest) Time Sieve Time Vault Time Walk Timestream Navigator Twice Upon a Time Ugin's Nexus Ultimecia, Omnipotent Wanderwine Prophets Warrior's Oath Wormfang Manta