These are just some examples
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If you combo this with emeralds brand new, double singing Ursula you could have seen a third of your deck by turn four, placing you in complete control of what cards you need and when you need them
Its also a group hug commander because of how you and the opponent dealt combat damage can draw cards equal to that amount of damage dealt
"Breath of Resurrection" (a Normal Trap) is the only in-theme card that can recover Adventurer monsters in GY, though it caused the revived monsters to be banished when they left the field, effectively disabled the utility of various Adventurer monsters
I think this card is strong, especially with flash to give yourself maximum options coupled with what is likely a clear path during your opponent's turn