Superfriends Another popular archetype that Golos led was 5C Superfriends
When you have both you can potentially play and draw your whole deck which should be more than enough to win with
You can't take yourself out with it, and that is what makes it such a great play
Extra turn spells even those with the hefty drawbacks of Warriors Oath or Chance for Glory become tempting finishers, as the horde of monks created with one swing become a table-smashing attack force on the follow-up
But while there is no singular Magic community, the official face of the game, Wizards of the Coast, has been slower to integrate the diverse cross sections of people who have always been a part of the Magic community into positions of power
Summons of Saruman is an expensive spell that doesnt do much in my opinion, especially in a reanimator build