But its nonetheless a very powerful and popular Naya commander, being able to give at maximum +3/+0, double strike, vigilance, and trample to your creatures, and thats like a permanent Overrun if you have a small army
Thing in the Ice is also a Pioneer staple which offers up Awoken Horror when the counters are all removed
Not only can it not be countered, but it only costs two mana, and it gives Ward - Pay Two Life to all of your creatures
Is there any way for my opponent to move their cards before the "just a second" mechanic kicks in
Its power is tied to its cheap cost and wide range of abilities that are useful throughout a match, especially against decks that mill cards
Part of why this is so playable is that blue is very thin on the ground for good playable aggressive one and two drops and while this does not scream aggression it is a fantastic support dork and scales very well with equipment and other pump effects