Im not surprised that they printed a town-based commander to go with the new land type, but the archetype lacks the depth to be meaningful
Creature - Cyclops Color tag templates(None) Proud Wildbonder Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked." Creature - Human Warrior Color tag templates(None) Quartzwood Crasher Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player
Follow Chandra Nalaar as she races through the Omenpaths and across three planes of the Multiverse, chasing victory for an incredible prize
Single Strike is more aggressive, featuring moves that can defeat opponents in one-hit
In an Eternal format like Commander, players have access to so many cards that you can take an otherwise basic mechanic (like gaining life) and turn it into so much more
High Utility, Low Price Oreskos Explorer Cultivate Nissas Pilgrimage Divine Reckoning Harmonize Rout Souls Majesty Traverse the Outlands Swiftfoot Boots Hedron Archive Abundance Something to reckon with in this era of preconstructed decks would be that the more specific theming means that decks would come with fewer generic cards