Whenever Cloud attacks, draw a card for each equipped attacking creature you control
The Shire Suggested Cut : Forest I assume I dont have to explain why The Shire is good here
Theres also the inherent benefit of deck-thinning, though from a statistical standpoint its not exactly clear that deck-thinning is all that fruitful in a game of Commander
Today, we're going to give the tribe a shot in the format by adding some sweet new Kaldheim Giants, along with some of the best Giants from Magic 's past, in a deck that's looking to power big six- and seven-drops onto the battlefield as early as Turn 4 with some Giant-themed ramp
Actions: 1x Fantastical and Magical, 2x Forest Duel, 3x So Much To Give, 2x They Never Come Back, 3x This Is My Family, 3x Trials and Tribulations, 2x Try Everything
Elements like Rad Counters immerse players in Fallout's post-nuclear setting