Enchantments are vulnerable in a game of Commander, but a deck invested in protecting its investments can afford to run the best enchantments Magic has to offer
The game has more depth than I initially expected, and that is a pleasant surprise
If you dont then even if you run the 20 ramp, draw, and control cards, you will end up having a great board state, but you can never end the game
There are two cycles of snow dual lands
It lacks Yawgmoths draw ability, but why draw when you can play all the tutors and cast most of them for 1-2 mana and a few points of life
Planechase There's no better way to celebrate a show like Doctor Who than packing your entire game into a TARDISdon't worry, there's plenty of roomand sending it travelling to different locations in time and space