during the End Phase of this turn, Set 1 Exosister Spell/Trap from your Deck, GY, or banishment
There are so many +1/+1 counter synergies these days that its incredibly easy to make an oppressively powerful deck with that strategy, and I personally dont like the mental energy required to keep track of all the various triggers those strategies accumulate on the battlefield
Card Set(s) -Royal Blood- [OP-10] CARD VIEW OP10-101 | C | CHARACTER Urouge Attribute Strike Block Icon 3 Type Supernovas/Fallen Monk Pirates Card Set(s) -Royal Blood- [OP-10] CARD VIEW OP10-102 | C | CHARACTER Emporio type Characters gain +1000 power during this turn
And yet, there remains some confusion on how best to play these format-defining gems
Even that isn't too big of a concern, because players will often draw into other perfectly usable cards
Here's all the basic information about them