Just play Spectacular Pileup, which gets around Heroic Intervention, and then cycle it if you draw it late and you dont want to cast it
It can't be blocked this turn
It cantrips, slows down decks like Zoo or Burn from the very beginning, and its pesky to get rid of
When it dies, you can pay one mana to destroy all the things it has hexproof from, essentially wiping the board
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It should be noted that Illusionist's Bracers is also a good fit but each time Marath enters the field you'll have to re-equp the Bracers