Any fans of Disney will be sure to find cards that tickle their nostalgia bone and take them back to their first encounter with those characters
Promo cards use their own unique denotations and numbering systems separate from the sets that are released at the same time
Holt explained, "...it came down to a mix of popularity of the character as well as being a spellcaster, her story and character development..." which he says created ideal opportunities and inspirations for the deck
Similarly, creating tokens with defensive abilities, such as reach or vigilance, is stronger than creating ones with offensive abilites, like haste or trample
One key example of that is the crystals, which were a staple of most of the games' plots in the early era
In the end, these issues will probably stay relatively minor, even if a little bit of Magics identity is eroded along the way.