Loxi: I'm such a huge believer in so many cards (especially Commanders) benefitting so much from evasion that I think this is a fantastic utility land, comparable to Rogue's Passage with the ability to fix and a slightly lower overhead, but without the raw power of making something fully unblockable
Dawnglade Regent Most permanents that give your team hexproof give it to other permanents or creatures, not itself, which makes Dawnglade Regent unique
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Far Out Being able to choose all of the modes is a great way to overcome decision paralysis during a casual game of Magic
Thats rightyou get to draw cards for playing lands in Mardu
Even if its not that broken with Wrenn and Six as people thought at first, I feel its one of the best legendary lands we got, not only in Modern, and its here to stay