Problem solved: Ive stumbled on a gates deck that thematically ties gates to the commander, and a guiding theme to constrain deck-building so I dont get bored of the deck simply doing its thing and winning or not, and a win-condition that encourages play that assembles combinations of permanents over many turns, making this a deck that wants to play light-hearted, casual EDH
You might also remember the rulebook frame from Dungeons & Dragons: Adventures in the Forgotten Realms
When I first started playing Magic, I fell in love with greens big, mean creatures
In formal terms, it models the number of successes in a sequence of draws from a population of known size, where each draw either succeeds or fails and where each draw changes the composition of the remaining population
You dont have to spend time learning how to build a deck first
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