But the rate of flier plus pest with upside that demands removal seems like it might be just good enough to get there in the right deck
Unlike other digital card game, Magic the Gathering Arena does not provide dusting system i.e
Take out almost anything with Cinderella Stouthearted or sing four songs in a turn with Ursula Deceiver of All
Whether its token generators, direct damage pingers, card draw, or +1/+1 counters, you need a way to force the pace without committing to risky attacks
At a WUR cost for a 1/3 flier, the stats on Zinnia are underwhelming at best, but that's complemented by two incredible abilities that tie the deck's strategy together while simultaneously offering a surprise win condition through Zinnia itself
The Emerald cards give you plenty of indirect ways to mess up your opponent's plans, meaning that this is a slow-burn deck where every play counts if you want to win