Sure, a bunch of 0/1s arent going to win the game on their own, but it doesnt take much to spin them into a host of infinite combos, fodder for Blood Artist and Zulaport Cutthroat, or an instant army with Coat of Arms
In particular, you can truly see how many different ways a game can go with some ending quite quickly and others getting dragged out for various reasons
Meanwhile, the ability to force someone to lose two life or a creature every single upkeep is the sort of slow, powerful, hard to answer threat that flourishes at the kitchen table
There was also a second print run of Lorcana: The First Chapter, which made some small changes to cards and product packaging
This greatly increases its opportunity to see play in Standard
Uncommon, rare will happen 4.3% of the time