Kargan himself is a fine example of a level up dork, he is a perfectly acceptable beater when you first make him and invest no further mana into him
The enchantments are a fine collection of token generators and/or card draw (outside of Fortun Teller's Talent, which we'll replace later), and Family Matters' lands are doing their best on a budget (suggestions to improve that will be found at the end of this guide)
I would like to add some personal advice here as quality of card draw has a great range and as I mentioned above, I prefer quality over quantity
24 - Sugar Coat Sugar Coat is a very fun card that enchants a creature or Food and makes it have the ability of a Food token
Creatures (23) 2 Verdurous Gearhulk 4 Metallic Mimic 3 Rishkar, Peema Renegade 2 Herald of Secret Streams 4 Kumena's Speaker 4 Merfolk Branchwalker 4 River Sneak Lands (23) Spells (12) Okay, so I guess Metallic Mimic as our tribal lord is sort of working with the +1/+1 counter theme except, none of the +1/+1 counter cards are particularly exciting
A cheap creature with an indestructible counter can protect a beefier one, while you can mix different level-up creatures with different costs