Since so many Blue spells only cost one mana, you'll be able to bounce multiple cards a turn, generally while drawing cards to replace the spells cast
Worldspine Wurm 4 This is up there with the Eldrazi for cost and as such is not something you just play in your ramp deck
It has the drabbest theme of these decks, perhaps of all Commander precons ever
Join Chandra Nalaar and her rival, Sita Varma, as they pursue a life-changing prize against life-threatening opponents
Loxi: I'm such a huge believer in so many cards (especially Commanders) benefitting so much from evasion that I think this is a fantastic utility land, comparable to Rogue's Passage with the ability to fix and a slightly lower overhead, but without the raw power of making something fully unblockable
With Hazel's ability to generate mana, I don't think you are going to struggle to cast the few 6+ mana cards