With the Stronghold , you cut down on weight and carrying space, which isnt such a bad thing since you dont need that many dice to play a game of Commander
When the trigger resolves, the defending player must then sacrifice N permanents
Another theme coming in from the green and white side of the color identity is +1/+1 counters, often passively generated
These cards, while considered promos, have been left off the list due to their wildly varied pricing and ridiculously high value
(As this Saga enters and after your draw step, add a lore counter Sacrifice after IV.)
While well talk about the whole list of them in broader context during the complete set review, today Im going to distill them down into the ten that you absolutely dont want to miss as individual cards, regardless of other impacts to the set as a whole