The lottery cards in pack didnt help either
Sure, if your opponent cracks a fetch with Tergrid out, they still get to fetch the land out of their deck before you used their fetch yourself, but you're still punishing them for running very fair cards, and Tergrid is in the command zone
It's a blue/red Avatar Wizard that synergizes well with instants and sorceries
Basically, if your commander is a Shaman, Warlock, or Wizard and has blue in its color identity, I think youre going to want to run this
The ward cost is high, but if you calculate it as having to just take a hit from it, it may not really matter that much
Many players have been certain of victory, only to have an instant fly from the opponent's hand and ruin their grand plan