After the subgame, each player may put any commanders they own in the subgame into the command zone of the main game
If you do, mill three cards
consider a card like Genesis Wave (or even more prosaically, Leatherback Baloth where the card is 'allowed' to be more powerful in exchange for stronger restrictions on the decks that can cast them
In truth, these are both powerful cards, but the Cobra wins out because its just a little more explosive, letting you get a bigger, earlier advantage over your opponents
Resolving Gifts Ungiven was particularly satisfying, as my deck brimmed with unique and situationally perfect options
As a mid-range AR, it strikes a good balance between accessibility and visual value