Decks with lower mana curves (1- to 3-drop spells) should have at minimum 6 extra mana resources on top of their lands
Basically, they sit outside the game (but not in a sideboard slot), get put into the Command Zone, and from there they generate effects
108-card layout formatted for Commander Commander art and name section fully editable Bant identity (GWU) reflected in the design palette Card slots organized by category (ETB creatures, Food synergies, blink package, lands) Compatible with any standard Canva account no Pro required
More spells to cast means more virtual mana production
Ironically enough, the banning of Simian Spirit Guide may have indirectly resulted in Living End becoming more powerful than it ever was before
Tactical Teamwork (Amber/Sapphire) This Amber and Sapphire deck has a straightforward win condition: Play items and banish them in various ways to trigger effects