The more complex the interface becomes, the weaker the card maker becomes in my opinionunless it offers some wild power to go with it
He gives static double strike, not just on attacks, and he gives you a cheeky free equip at the beginning of each combat (provided its moving something already attached elsewhere)
It's a one-mana white enchantment that allows you to search up three basic land cards on your upkeep if an opponent has more land than you
For now, though, think of like this: You have inevitability if your deck is powerful enough that you'll win a very high portion of games that go long
The fractured foil version of the card gives most of the cats eyes the sparkling foil effect, letting them look at you as you admire the card
Its Lost Zone mechanic lets players remove cards from play entirely , which opens up strategies that feel way different from the usual damage race