In response, Dillon Deveney explained the role that localization played in the design proces s, and how it created some interesting conversations regarding what scenes to include, stating: One of the things that was a very refreshing reminder when working on this project was that, maybe this sounds obvious, but Final Fantasy is first and foremost a Japanese IP made by a Japanese studio
One of my favorite plays was a game where I was sitting on the chance to play Maui, from the film Moana
Each one represents a different faction in Edge of Eternities, with detailed symbols associated with them adorning the boxes
And with Final Fantasy X, we know Yuna is a fan favorite and could have led the deck to success
It means a great deal to him, and he is rarely seen without it
Each deck will focus on a different game in the long-running JRPG series including FFVI, FFVII, FFX and FFX