If you're a veteran of either Magic the Gathering or Yu-Gi-Oh, and you're seeing some distinct similarities between the Lost Zone and either Exile or Banishment, it's not coincidental
The deck starts by casting efficiently-costed creatures with strong abilities including Finneas (vigilance, reach, counters, card draw), Valley Questcaller (anthem effect), Burrowguard Mentor (grows with your army size)
You can also get some extra value out of impulse draw by running cards like Squee, the Immortal and Eternal Scourge, since they can always be played from exile
You may cast the creature later from exile.) On Alert can target a creature that's already untapped
If a Group Hug deck doesn't have a win con, it isn't Group Hug
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