if the trigger resolves, then: If you have less than six lands, then the first part of the trigger happens and you get a 1/1 green insect, But if you have six or more lands, out comes the sharpie and Scute Swarms trigger now reads: create a 1/1 green Insect creature token token thats a copy of this creature. Scute Swarm is also a great example of a self-replacement effect
What this means is that, should the Troll take lethal damage from something (say from combat, or your opponent casting Pyroclasm), the Troll will stay alive as long as you pump two mana into him
In a later meeting, I asked the team if there were any cards we wanted to reprint from each mechanic near the top of our list
So, If Breaking is on the stack, the converted mana cost is 2
This extension counts 50 cards
You may have it become a 3/3 Elemental creature with haste and menace until end of turn