While combo decks are fine in Historic, uninteractive combo decks that win with just two cards by turn three are not
The card just offers so much value and flexibility that, if you can cast it reliably, you'll rarely be sorry to have it in your deck
But when you want the option to flood the board with tapped Treasures for 2 mana in a go-wide deck, well thats just awesome across formats, but especially in Commander with Ingenious Artillerist and Reckless Fireweaver out
The first are the usual Booster Boxes and Illumineers Troves, which include a hearty booty of booster packs for you to rip open
"We can make a whole new game that uses a lot of Magic's rules, but I don't think that's what people want, Forsythe says
Each booster pack contains 12 cards