Some decks will prefer the Hierarch with a lot of stuff to accelerate, and some the two-drop since it's on curve and then gives you multiple mana reductions each turn with multiple plays
We Want...A SHRUBBERY is something you can play in any of your Commander decks running green, since it can fetch out dual lands and triomes since you can put any Forest on the battlefield, not just a basic
it doesnt technically say it cant be blocked, but the blocking condition is quite steep, and it hits really hard if your opponent doesnt block it
With the right strategy, you'll find it seamless
The +2 gives us another way to stock our graveyard and also trigger Monument to Endurance, while the ultimate is actually pretty achievable and deals a ton of damage by essentially casting a Lightning Bolt whenever an artifact enters the battlefield
If Ezio loses first strike after it has already dealt first-strike combat damage but before regular combat damage has been dealt, it won't also deal regular combat damage (unless it somehow has double strike)