The fact that you can force your opponents to block it and then get an additional combat may work itself out to be a great removal strategy
I'll use Muldrotha, the Gravetide as a deckbuilding example on figuring out the ratio of lands and ramp: Lands For figuring our lands, the two questions you need to ask yourself is: What's the average cmc of my spells
Looking through the complete Celestial Guardians card list, there are plenty of standout additions, making it difficult to pick out just a single chase card
These lands have definitely been good, but thats primarily because they have basic land types on them and for pretty much no other reason
Probably seems worse than it actually is though unless they suddenly become more strict with DV
Even though this full-art card costs almost double what the deck is worth, its still affordable for those who want to add some flair to their decks